This project is a F-16 flight simulator that I made in C++. The physics used in the simulator where coded from scratch using 6 DOF flight equations. The graphics were generated using Unreal Engine 5 which is a popular video game graphics package used in many modern video games and flight simulators. The world map is generated using the Cesium plug in with Google Earth.
The Aerodynamic model for this aircraft where derived from published F-16 flight test conducted by NASA. The code uses aerodynamic coefficients to complete the aerodynamic model of the aircraft.
The flight simulator features retractable gear animations, missile animations, and after burner animations.